#include <S3DGamePaths.h>
- Enumerator:
BASE |
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STILL |
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SPHERE |
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JUMP |
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LINE |
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SLING |
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FALL |
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S3DGameNode::Path::Path |
( |
| ) |
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inline |
S3DGameNode::Path::Path |
( |
Vec3 |
position, |
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Quat |
orientation |
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) |
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inline |
S3DGameNode::Path::Path |
( |
Vec3 |
startPosition, |
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Vec3 |
endPosition |
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) |
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inline |
S3DGameNode::Path::Path |
( |
Vec3 |
startPosition, |
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Vec3 |
endPosition, |
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Quat |
orientation |
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) |
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inline |
virtual S3DGameNode::Path::~Path |
( |
| ) |
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inlinevirtual |
virtual Quat S3DGameNode::Path::GetOrientation |
( |
const float & |
alpha | ) |
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inlinevirtual |
virtual Vec3 S3DGameNode::Path::GetPosition |
( |
const float & |
alpha | ) |
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inlinevirtual |
virtual Vec3 S3DGameNode::Path::GetStartPos |
( |
| ) |
const |
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inlinevirtual |
virtual Vec3 S3DGameNode::Path::GetEndPos |
( |
| ) |
const |
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inlinevirtual |
virtual float S3DGameNode::Path::GetNormalizedLength |
( |
| ) |
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inlinevirtual |
virtual void S3DGameNode::Path::SetNormalizedLength |
( |
float |
val | ) |
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inlinevirtual |
virtual PathType S3DGameNode::Path::GetPathType |
( |
| ) |
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inlinevirtual |
QList<GameEvent*>& S3DGameNode::Path::Events |
( |
| ) |
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inline |
QString S3DGameNode::Path::Name |
( |
| ) |
const |
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inline |
void S3DGameNode::Path::Name |
( |
QString |
val | ) |
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inline |
Vec3 S3DGameNode::Path::mPosition |
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protected |
Vec3 S3DGameNode::Path::mStartPos |
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protected |
Vec3 S3DGameNode::Path::mEndPos |
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protected |
Quat S3DGameNode::Path::mOrientation |
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protected |
float S3DGameNode::Path::mLength |
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protected |
QString S3DGameNode::Path::mName |
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protected |
The documentation for this class was generated from the following file: