#include <S3DGamePaths.h>
- Enumerator:
| BASE |
|
| STILL |
|
| SPHERE |
|
| JUMP |
|
| LINE |
|
| SLING |
|
| FALL |
|
| S3DGameNode::Path::Path |
( |
| ) |
|
|
inline |
| S3DGameNode::Path::Path |
( |
Vec3 |
position, |
|
|
Quat |
orientation |
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) |
| |
|
inline |
| S3DGameNode::Path::Path |
( |
Vec3 |
startPosition, |
|
|
Vec3 |
endPosition |
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) |
| |
|
inline |
| S3DGameNode::Path::Path |
( |
Vec3 |
startPosition, |
|
|
Vec3 |
endPosition, |
|
|
Quat |
orientation |
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) |
| |
|
inline |
| virtual S3DGameNode::Path::~Path |
( |
| ) |
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|
inlinevirtual |
| virtual Quat S3DGameNode::Path::GetOrientation |
( |
const float & |
alpha | ) |
|
|
inlinevirtual |
| virtual Vec3 S3DGameNode::Path::GetPosition |
( |
const float & |
alpha | ) |
|
|
inlinevirtual |
| virtual Vec3 S3DGameNode::Path::GetStartPos |
( |
| ) |
const |
|
inlinevirtual |
| virtual Vec3 S3DGameNode::Path::GetEndPos |
( |
| ) |
const |
|
inlinevirtual |
| virtual float S3DGameNode::Path::GetNormalizedLength |
( |
| ) |
|
|
inlinevirtual |
| virtual void S3DGameNode::Path::SetNormalizedLength |
( |
float |
val | ) |
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|
inlinevirtual |
| virtual PathType S3DGameNode::Path::GetPathType |
( |
| ) |
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inlinevirtual |
| QList<GameEvent*>& S3DGameNode::Path::Events |
( |
| ) |
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|
inline |
| QString S3DGameNode::Path::Name |
( |
| ) |
const |
|
inline |
| void S3DGameNode::Path::Name |
( |
QString |
val | ) |
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|
inline |
| Vec3 S3DGameNode::Path::mPosition |
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protected |
| Vec3 S3DGameNode::Path::mStartPos |
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protected |
| Vec3 S3DGameNode::Path::mEndPos |
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protected |
| Quat S3DGameNode::Path::mOrientation |
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protected |
| float S3DGameNode::Path::mLength |
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protected |
| QString S3DGameNode::Path::mName |
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protected |
The documentation for this class was generated from the following file: