|
Frapper
1.0a
|
#include <S3DGamePaths.h>


Public Member Functions | |
| FallPath (Vec3 startPosition, Quat orientation) | |
| virtual PathType | GetPathType () |
Public Member Functions inherited from S3DGameNode::StillPath | |
| StillPath (Vec3 position, Quat orientation) | |
Public Member Functions inherited from S3DGameNode::Path | |
| Path () | |
| Path (Vec3 position, Quat orientation) | |
| Path (Vec3 startPosition, Vec3 endPosition) | |
| Path (Vec3 startPosition, Vec3 endPosition, Quat orientation) | |
| virtual | ~Path () |
| virtual Quat | GetOrientation (const float &alpha) |
| virtual Vec3 | GetPosition (const float &alpha) |
| virtual Vec3 | GetStartPos () const |
| virtual Vec3 | GetEndPos () const |
| virtual float | GetNormalizedLength () |
| virtual void | SetNormalizedLength (float val) |
| QList< GameEvent * > & | Events () |
| QString | Name () const |
| void | Name (QString val) |
Additional Inherited Members | |
Public Types inherited from S3DGameNode::Path | |
| enum | PathType { BASE, STILL, SPHERE, JUMP, LINE, SLING, FALL } |
Protected Attributes inherited from S3DGameNode::Path | |
| Vec3 | mPosition |
| Vec3 | mStartPos |
| Vec3 | mEndPos |
| Quat | mOrientation |
| float | mLength |
| QString | mName |
| QList< GameEvent * > | mEvents |
|
inlinevirtual |
Reimplemented from S3DGameNode::StillPath.
1.8.2