#include <S3DGameEngine.h>
Path* S3DGameNode::GameEvent::Jump |
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const |
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inline |
void S3DGameNode::GameEvent::Jump |
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Path * |
val | ) |
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inline |
Path* S3DGameNode::GameEvent::Move |
( |
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const |
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inline |
void S3DGameNode::GameEvent::Move |
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Path * |
val | ) |
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inline |
Path* S3DGameNode::GameEvent::MoveJump |
( |
| ) |
const |
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inline |
void S3DGameNode::GameEvent::MoveJump |
( |
Path * |
val | ) |
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inline |
QString S3DGameNode::GameEvent::Platform |
( |
| ) |
const |
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inline |
void S3DGameNode::GameEvent::Platform |
( |
QString |
val | ) |
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inline |
QString S3DGameNode::GameEvent::Checkpoint |
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const |
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inline |
void S3DGameNode::GameEvent::Checkpoint |
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QString |
val | ) |
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inline |
Ogre::SceneNode* S3DGameNode::GameEvent::SceneNode |
( |
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const |
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inline |
bool S3DGameNode::GameEvent::isActive |
( |
Vec3 |
position | ) |
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inline |
Path* S3DGameNode::GameEvent::mJump |
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private |
Path * S3DGameNode::GameEvent::mMove |
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private |
Path * S3DGameNode::GameEvent::mMoveJump |
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private |
QString S3DGameNode::GameEvent::mPlatform |
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private |
QString S3DGameNode::GameEvent::mCheckpoint |
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private |
The documentation for this class was generated from the following file: