Frapper
1.0a
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#include <S3DGamePaths.h>
Public Member Functions | |
LinePath (Vec3 startPosition, Vec3 endPosition) | |
virtual Vec3 | GetPosition (const float &alpha) |
virtual PathType | GetPathType () |
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Path () | |
Path (Vec3 position, Quat orientation) | |
Path (Vec3 startPosition, Vec3 endPosition) | |
Path (Vec3 startPosition, Vec3 endPosition, Quat orientation) | |
virtual | ~Path () |
virtual Quat | GetOrientation (const float &alpha) |
virtual Vec3 | GetStartPos () const |
virtual Vec3 | GetEndPos () const |
virtual float | GetNormalizedLength () |
virtual void | SetNormalizedLength (float val) |
QList< GameEvent * > & | Events () |
QString | Name () const |
void | Name (QString val) |
Additional Inherited Members | |
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enum | PathType { BASE, STILL, SPHERE, JUMP, LINE, SLING, FALL } |
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Vec3 | mPosition |
Vec3 | mStartPos |
Vec3 | mEndPos |
Quat | mOrientation |
float | mLength |
QString | mName |
QList< GameEvent * > | mEvents |
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inlinevirtual |
Reimplemented from S3DGameNode::Path.
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inlinevirtual |
Reimplemented from S3DGameNode::Path.