#include <S3DGamePaths.h>
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| JumpPath (Vec3 startPosition, Quat startOrientation, Vec3 endPosition, Quat endOrientation) |
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virtual Quat | GetOrientation (const float &alpha) |
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virtual PathType | GetPathType () |
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void | setLengthScale (float lengthScale) |
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| SpherePath (Vec3 startPosition, Vec3 endPosition, Vec3 origin=Vec3(0, 0, 0)) |
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virtual Vec3 | GetPosition (const float &alpha) |
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| Path () |
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| Path (Vec3 position, Quat orientation) |
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| Path (Vec3 startPosition, Vec3 endPosition) |
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| Path (Vec3 startPosition, Vec3 endPosition, Quat orientation) |
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virtual | ~Path () |
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virtual Vec3 | GetStartPos () const |
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virtual Vec3 | GetEndPos () const |
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virtual float | GetNormalizedLength () |
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virtual void | SetNormalizedLength (float val) |
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QList< GameEvent * > & | Events () |
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QString | Name () const |
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void | Name (QString val) |
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S3DGameNode::JumpPath::JumpPath |
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Vec3 |
startPosition, |
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Quat |
startOrientation, |
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Vec3 |
endPosition, |
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Quat |
endOrientation |
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) |
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inline |
virtual Quat S3DGameNode::JumpPath::GetOrientation |
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const float & |
alpha | ) |
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inlinevirtual |
virtual PathType S3DGameNode::JumpPath::GetPathType |
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inlinevirtual |
void S3DGameNode::JumpPath::setLengthScale |
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float |
lengthScale | ) |
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inline |
Quat S3DGameNode::JumpPath::mStartOrientation |
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protected |
Quat S3DGameNode::JumpPath::mEndOrientation |
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protected |
The documentation for this class was generated from the following file: