#include <S3DGameEngine.h>
S3DGameNode::SceneObject::SceneObject |
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SceneNode * |
sceneNode | ) |
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inline |
S3DGameNode::SceneObject::~SceneObject |
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inline |
virtual void S3DGameNode::SceneObject::Animate |
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inlinevirtual |
void S3DGameNode::SceneObject::UpdateCopies |
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inline |
SceneNode* S3DGameNode::SceneObject::Geometry |
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const |
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inline |
void S3DGameNode::SceneObject::Geometry |
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SceneNode * |
val | ) |
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inline |
SceneNode* S3DGameNode::SceneObject::mGeometry |
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protected |
The documentation for this class was generated from the following file: