Frapper
1.0a
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#include <S3DGameEngine.h>
Public Member Functions | |
Obstacle (SceneNode *sceneNode) | |
~Obstacle () | |
void | Animate () |
bool | Open () const |
void | Open (bool val) |
void | Reset () |
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SceneObject (SceneNode *sceneNode) | |
~SceneObject () | |
void | UpdateCopies () |
SceneNode * | Geometry () const |
void | Geometry (SceneNode *val) |
Private Attributes | |
bool | mOpen |
float | mOpenState |
Additional Inherited Members | |
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SceneNode * | mGeometry |
OgreContainer * | mContainer |
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inline |
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inline |
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inlinevirtual |
Reimplemented from S3DGameNode::SceneObject.
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inline |
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inline |
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inline |
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private |
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private |