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Frapper
1.0a
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#include <S3DGameEngine.h>


Public Member Functions | |
| Obstacle (SceneNode *sceneNode) | |
| ~Obstacle () | |
| void | Animate () |
| bool | Open () const |
| void | Open (bool val) |
| void | Reset () |
Public Member Functions inherited from S3DGameNode::SceneObject | |
| SceneObject (SceneNode *sceneNode) | |
| ~SceneObject () | |
| void | UpdateCopies () |
| SceneNode * | Geometry () const |
| void | Geometry (SceneNode *val) |
Private Attributes | |
| bool | mOpen |
| float | mOpenState |
Additional Inherited Members | |
Protected Attributes inherited from S3DGameNode::SceneObject | |
| SceneNode * | mGeometry |
| OgreContainer * | mContainer |
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inline |
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inline |
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inlinevirtual |
Reimplemented from S3DGameNode::SceneObject.
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inline |
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inline |
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inline |
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private |
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private |
1.8.2