#include <S3DGameEngine.h>
S3DGameNode::Enemy::~Enemy |
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inline |
void S3DGameNode::Enemy::Destroy |
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inline |
void S3DGameNode::Enemy::Animate |
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inlinevirtual |
void S3DGameNode::Enemy::Reset |
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inline |
bool S3DGameNode::Enemy::Destroyed |
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const |
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inline |
void S3DGameNode::Enemy::Destroyed |
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bool |
val | ) |
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inline |
bool S3DGameNode::Enemy::mDestroyed |
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protected |
float S3DGameNode::Enemy::mSpeed |
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protected |
float S3DGameNode::Enemy::mScale |
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protected |
The documentation for this class was generated from the following file: