class to handle material switching without having to modify scene materials individually
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#include <AdvancedRenderNode.h>
class to handle material switching without having to modify scene materials individually
AdvancedRenderNode::MaterialSwitcher::MaterialSwitcher |
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AdvancedRenderNode::MaterialSwitcher::~MaterialSwitcher |
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virtual |
Destructor of the MaterialSwitcher class.
Defined virtual to guarantee that the destructor of a derived class will be called if the instance of the derived class is saved in a variable of its parent class type.
Ogre::Technique * AdvancedRenderNode::MaterialSwitcher::handleSchemeNotFound |
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unsigned short |
schemeIndex, |
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const Ogre::String & |
schemeName, |
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Ogre::Material * |
originalMaterial, |
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unsigned short |
lodIndex, |
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const Ogre::Renderable * |
rend |
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Returns the width of the render target.
Public Functions.
- Returns
- The width of the render target.
Ogre::Technique* AdvancedRenderNode::MaterialSwitcher::m_mrtTechnique |
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protected |
Ogre::Technique* AdvancedRenderNode::MaterialSwitcher::m_wrinkleMappingTechnique |
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protected |
The documentation for this class was generated from the following files: