37 #ifndef ADVANCEDRENDERNODE_H
38 #define ADVANCEDRENDERNODE_H
45 #if (OGRE_PLATFORM == OGRE_PLATFORM_WIN32)
51 namespace AdvancedRenderNode {
52 using namespace Frapper;
89 Ogre::Technique* handleSchemeNotFound(
unsigned short schemeIndex,
90 const Ogre::String& schemeName,
91 Ogre::Material* originalMaterial,
92 unsigned short lodIndex,
93 const Ogre::Renderable* rend);
136 virtual void processOutputImage ();
143 void redrawTriggered ();
152 bool setupWrinkleMaterial ();
157 void setupTextures ();
162 void rebindViewports ();
210 QString m_outputWrinkleImageName;