addAffection(const QString ¶meterName, const QString &affectedParameterName) | Frapper::Node | |
addOutputParameter(Parameter *outputParameter) | Frapper::ViewNode | protected |
AdvanceTime(int &time, const int &step, const int &max) | S3DGameNode::S3DGame | private |
AdvanceTimeReset(int &time, const int &step, const int &max) | S3DGameNode::S3DGame | private |
AdvanceTimeReset(float &time, const float &step, const float &max) | S3DGameNode::S3DGame | private |
AdvanceToNextPath(Path *overNextPath=NULL) | S3DGameNode::S3DGame | private |
AnimateLava() | S3DGameNode::S3DGame | private |
CheckReady() | S3DGameNode::S3DGame | private |
clearDatabase() | Frapper::CurveEditorDataNode | protected |
CopyAnimatedObjects() | S3DGameNode::S3DGameNode | protected |
createInputObjectParameter(const QList< QString > &objectNames) | S3DGameNode::S3DGameNode | protected |
createUniqueName(const QString &objectName) | Frapper::Node | protected |
CurveEditorDataNode(const QString &name, ParameterGroup *parameterRoot) | Frapper::CurveEditorDataNode | |
deleteConnection(Connection *connection) | Frapper::Node | |
evaluateConnection(Connection *connection) | Frapper::Node | virtual |
fillParameterLists(AbstractParameter::List *inputParameters, AbstractParameter::List *outputParameters) | Frapper::Node | |
fillParameterLists(AbstractParameter::List *connectedInputParameters, AbstractParameter::List *connectedOutputParameters, bool *unconnectedInputParametersAvailable, bool *unconnectedOutputParametersAvailable) | Frapper::Node | |
finalize() | Frapper::Node | protectedvirtual |
frameChanged(int) | Frapper::Node | signal |
getBoolValue(const QString &name, bool triggerEvaluation=false) | Frapper::Node | |
getCameraParameter(const QString &name) const | Frapper::Node | |
getColorValue(const QString &name, bool triggerEvaluation=false) | Frapper::Node | |
getCurveEditorGoup() const | Frapper::CurveEditorDataNode | |
getDoubleValue(const QString &name, bool triggerEvaluation=false) | Frapper::Node | |
getEnumerationParameter(const QString &name) const | Frapper::Node | |
getFilenameParameter(const QString &name) const | Frapper::Node | |
getFloatValue(const QString &name, bool triggerEvaluation=false) | Frapper::Node | |
getGeometryParameter(const QString &name) const | Frapper::Node | |
getGroupValue(const QString &name, bool triggerEvaluation=false) | Frapper::Node | |
getImage() | Frapper::ViewNode | virtual |
getIntValue(const QString &name, bool triggerEvaluation=false) | Frapper::Node | |
getLightParameter(const QString &name) const | Frapper::Node | |
getName() const | Frapper::Node | |
getNumberParameter(const QString &name) const | Frapper::Node | |
getParameter(const QString &name) const | Frapper::Node | |
getParameterGroup(const QString &name) const | Frapper::Node | |
getParameterRoot() const | Frapper::Node | |
getParameters(Parameter::PinType pinType, bool connected, ParameterGroup *parameterGroup=0) | Frapper::Node | |
getPlatformMoveAlpha(float alpha) | S3DGameNode::S3DGame | private |
getPlatformTransparency(float alpha) | S3DGameNode::S3DGame | private |
getSceneNode() | S3DGameNode::S3DGameNode | virtual |
getSceneNodeValue(const QString &name, bool triggerEvaluation=false) | Frapper::Node | |
getSearchText() const | Frapper::Node | |
getStageIndex() const | Frapper::ViewNode | |
getStringValue(const QString &name, bool triggerEvaluation=false) | Frapper::Node | |
getTextureValue(const QString &name, bool triggerEvaluation=false) | Frapper::Node | |
getTimeParameter() const | Frapper::Node | |
getTypeName() const | Frapper::Node | |
getTypeUnknown() const | Frapper::Node | |
getUnsignedIntValue(const QString &name, bool triggerEvaluation=false) | Frapper::Node | |
getValue(const QString &name, bool triggerEvaluation=false) | Frapper::Node | |
getVectorValue(const QString &name, bool triggerEvaluation=false) | Frapper::Node | |
hasParameter(const QString &name) const | Frapper::Node | |
isEvaluated() const | Frapper::Node | |
isNodeDirty() | Frapper::Node | |
isSaveable() const | Frapper::Node | |
isSelected() const | Frapper::Node | |
isSelfEvaluating() const | Frapper::Node | |
isTypeUnknown() const | Frapper::Node | |
isViewed() const | Frapper::ViewNode | |
loadReady() | S3DGameNode::S3DGame | privatevirtualslot |
loadSceneElementsReady() | Frapper::Node | signal |
m_dirty | Frapper::Node | protected |
m_evaluate | Frapper::Node | protected |
m_name | Frapper::Node | protected |
m_normalizedTime | S3DGameNode::S3DGame | private |
m_parameterGroup | Frapper::CurveEditorDataNode | protected |
m_saveable | Frapper::Node | protected |
m_searchText | Frapper::Node | protected |
m_selected | Frapper::Node | protected |
m_selfEvaluating | Frapper::Node | protected |
m_stageIndex | Frapper::ViewNode | protected |
m_timeParameter | Frapper::Node | protected |
m_typeName | Frapper::Node | protected |
m_typeUnknown | Frapper::Node | protected |
m_view | Frapper::ViewNode | protected |
mAnimScale | S3DGameNode::S3DGameNode | protected |
mCameraContainer | S3DGameNode::S3DGameNode | protected |
mCameraNode | S3DGameNode::S3DGameNode | protected |
mCheckpoint | S3DGameNode::S3DGame | private |
mCreateDive | S3DGameNode::S3DGame | private |
mCreateFall | S3DGameNode::S3DGame | private |
mCreateJump | S3DGameNode::S3DGame | private |
mCurrentPath | S3DGameNode::S3DGame | private |
mDeath | S3DGameNode::S3DGameNode | protected |
mDeathAnimLength | S3DGameNode::S3DGameNode | protected |
mDeathAnimTimer | S3DGameNode::S3DGame | private |
mDive | S3DGameNode::S3DGameNode | protected |
mDoor | S3DGameNode::S3DGame | private |
mElapsed | S3DGameNode::S3DGame | private |
mEndScreen | S3DGameNode::S3DGameNode | protected |
mEndScreenTime | S3DGameNode::S3DGame | private |
mEndScreenTimeMax | S3DGameNode::S3DGame | private |
mEngine | S3DGameNode::S3DGameNode | protected |
mEventMarker | S3DGameNode::S3DGameNode | protected |
mFall | S3DGameNode::S3DGameNode | protected |
mFallAnimLength | S3DGameNode::S3DGameNode | protected |
mFallAnimTimer | S3DGameNode::S3DGame | private |
mGameContainer | S3DGameNode::S3DGameNode | protected |
mGameSceneNode | S3DGameNode::S3DGameNode | protected |
mGeometryContainerBoth | S3DGameNode::S3DGameNode | protected |
mGeometryContainerP1 | S3DGameNode::S3DGameNode | protected |
mGeometryContainerP2 | S3DGameNode::S3DGameNode | protected |
mIntervalLength | S3DGameNode::S3DGameNode | protected |
mJump | S3DGameNode::S3DGameNode | protected |
mJumpAnimLength | S3DGameNode::S3DGameNode | protected |
mJumpAnimTimer | S3DGameNode::S3DGame | private |
mJumpEnd | S3DGameNode::S3DGameNode | protected |
mJumpIdle | S3DGameNode::S3DGameNode | protected |
mJumpStart | S3DGameNode::S3DGameNode | protected |
mLavaStep | S3DGameNode::S3DGameNode | protected |
mLavaTimer | S3DGameNode::S3DGame | private |
mLevel | S3DGameNode::S3DGameNode | protected |
mLevelP1 | S3DGameNode::S3DGameNode | protected |
mLevelP2 | S3DGameNode::S3DGameNode | protected |
mLogic | S3DGameNode::S3DGameNode | protected |
mNextPath | S3DGameNode::S3DGame | private |
mObjectMarker | S3DGameNode::S3DGameNode | protected |
mOrientation | S3DGameNode::S3DGameNode | protected |
mOrigin | S3DGameNode::S3DGame | private |
mOutputGeometryBoth | S3DGameNode::S3DGameNode | protected |
mOutputGeometryP1 | S3DGameNode::S3DGameNode | protected |
mOutputGeometryP2 | S3DGameNode::S3DGameNode | protected |
mP1Action | S3DGameNode::S3DGame | private |
mP1ActionParameter | S3DGameNode::S3DGameNode | protected |
mP2Action | S3DGameNode::S3DGame | private |
mP2ActionParameter | S3DGameNode::S3DGameNode | protected |
mPCLoopTime | S3DGameNode::S3DGame | private |
mPCModelContainer | S3DGameNode::S3DGameNode | protected |
mPCModelLights | S3DGameNode::S3DGameNode | protected |
mPCModelTransform | S3DGameNode::S3DGameNode | protected |
mPCStep | S3DGameNode::S3DGame | private |
mPCTime | S3DGameNode::S3DGame | private |
mPlatform1 | S3DGameNode::S3DGame | private |
mPlatform1Alpha | S3DGameNode::S3DGame | private |
mPlatform1Anim | S3DGameNode::S3DGameNode | protected |
mPlatform1Loop | S3DGameNode::S3DGameNode | protected |
mPlatform1Time | S3DGameNode::S3DGame | private |
mPlatform2 | S3DGameNode::S3DGame | private |
mPlatform2Alpha | S3DGameNode::S3DGame | private |
mPlatform2Anim | S3DGameNode::S3DGameNode | protected |
mPlatform2Loop | S3DGameNode::S3DGameNode | protected |
mPlatform2Time | S3DGameNode::S3DGame | private |
mPlatform3 | S3DGameNode::S3DGame | private |
mPlatform3Alpha | S3DGameNode::S3DGame | private |
mPlatform3Anim | S3DGameNode::S3DGameNode | protected |
mPlatform3Loop | S3DGameNode::S3DGameNode | protected |
mPlatform3Time | S3DGameNode::S3DGame | private |
mPlayDeath | S3DGameNode::S3DGame | private |
mPosition | S3DGameNode::S3DGameNode | protected |
mRings | S3DGameNode::S3DGameNode | protected |
mScale | S3DGameNode::S3DGameNode | protected |
mSceneManager | S3DGameNode::S3DGameNode | protected |
mStepSize | S3DGameNode::S3DGameNode | protected |
mTime | S3DGameNode::S3DGame | private |
mWaitIdle | S3DGameNode::S3DGameNode | protected |
mWalk | S3DGameNode::S3DGameNode | protected |
mWalkAnimLength | S3DGameNode::S3DGameNode | protected |
mWalkAnimTimer | S3DGameNode::S3DGame | private |
Node(const QString &name, ParameterGroup *parameterRoot) | Frapper::Node | |
nodeChanged() | Frapper::Node | signal |
nodeNameChanged(const QString &name) | Frapper::Node | signal |
notifyChange() | Frapper::Node | |
PlayDeathAnim() | S3DGameNode::S3DGame | private |
process(const QString ¶meterName) | Frapper::Node | virtual |
ProcessEvents() | S3DGameNode::S3DGame | private |
processInputGeometryP1(Ogre::SceneNode *inputGeometryP1) | S3DGameNode::S3DGameNode | protected |
processInputGeometryP2(Ogre::SceneNode *inputGeometryP2) | S3DGameNode::S3DGameNode | protected |
processInputLogic(Ogre::SceneNode *inputLogic) | S3DGameNode::S3DGameNode | protected |
processObjectMarker(Ogre::SceneNode *inputObjectMarker) | S3DGameNode::S3DGameNode | protected |
removeOutputParameter(Parameter *outputParameter) | Frapper::ViewNode | protected |
removeParameter(const QString &name, bool diveInGroups=true) | Frapper::Node | |
removeParameter(Parameter *parameter, bool diveInGroups=true) | Frapper::Node | |
renderSingleFrame() | Frapper::Node | |
requestRedraw() | Frapper::ViewNode | protected |
ResetGame() | S3DGameNode::S3DGame | protectedvirtual |
run(const QString ¶meterName) | Frapper::Node | virtual |
S3DGame(const QString &name, ParameterGroup *parameterRoot) | S3DGameNode::S3DGame | |
S3DGameNode(const QString &name, ParameterGroup *parameterRoot) | S3DGameNode::S3DGameNode | |
s_numberOfInstances | Frapper::Node | static |
s_totalNumberOfInstances | Frapper::Node | static |
saveStart() | Frapper::Node | virtualslot |
selectDeselectObject(const QString &name) | Frapper::Node | signal |
selectedChanged(bool selected) | Frapper::Node | signal |
sendDeleteConnection(Connection *connection) | Frapper::Node | signal |
setAuxProcessingFunction(const QString &name, const char *processingFunction) | Frapper::Node | |
setChangeFunction(const QString &name, const char *changeFunction) | Frapper::Node | |
setCommandFunction(const QString &name, const char *commandFunction) | Frapper::Node | |
setCurveEditorGoup(ParameterGroup *parameterGroup) | Frapper::CurveEditorDataNode | |
setDirty(const QString &name, bool dirty) | Frapper::Node | |
setDirty(bool dirty) | Frapper::Node | |
setEvaluate(bool evaluate) | Frapper::ViewNode | virtualslot |
setName(const QString &name) | Frapper::Node | |
setNodeDirty(bool dirty) | Frapper::Node | |
setOnConnectFunction(const QString &name, const char *onConnectFunction) | Frapper::Node | |
setOnDisconnectFunction(const QString &name, const char *onDisconnectFunction) | Frapper::Node | |
setParameterEnabled(const QString &name, bool enabled) | Frapper::Node | |
setProcessingFunction(const QString &name, const char *processingFunction) | Frapper::Node | |
setSaveable(bool saveable) | Frapper::Node | |
setSearchText(const QString &searchText) | Frapper::Node | |
setSelected(bool selected) | Frapper::Node | virtual |
setSelfEvaluating(bool selfEvaluating) | Frapper::Node | |
setStageIndex(unsigned int stageIndex) | Frapper::ViewNode | slot |
SetTransparency(QString materialName, float alpha) | S3DGameNode::S3DGame | private |
setTypeName(const QString &typeName) | Frapper::Node | |
setTypeUnknown(bool typeUnknown=true) | Frapper::Node | |
setUpTimeDependencies(Parameter *timeParameter) | Frapper::Node | virtual |
setValue(const QString &name, const QVariant &value, bool triggerDirtying=false) | Frapper::Node | |
setValue(const QString &name, bool value, bool triggerDirtying=false) | Frapper::Node | |
setValue(const QString &name, int value, bool triggerDirtying=false) | Frapper::Node | |
setValue(const QString &name, unsigned int value, bool triggerDirtying=false) | Frapper::Node | |
setValue(const QString &name, double value, bool triggerDirtying=false) | Frapper::Node | |
setValue(const QString &name, char *value, bool triggerDirtying=false) | Frapper::Node | |
setValue(const QString &name, const char *value, bool triggerDirtying=false) | Frapper::Node | |
setValue(const QString &name, const QString &value, bool triggerDirtying=false) | Frapper::Node | |
setValue(const QString &name, const QColor &value, bool triggerDirtying=false) | Frapper::Node | |
setValue(const QString &name, const Ogre::Vector3 &value, bool triggerDirtying=false) | Frapper::Node | |
setValue(const QString &name, Ogre::SceneNode *value, bool triggerDirtying=false) | Frapper::Node | |
setValue(const QString &name, const Ogre::TexturePtr value, bool triggerDirtying=false) | Frapper::Node | |
setValue(const QString &name, ParameterGroup *value, bool triggerDirtying=false) | Frapper::Node | |
setView(bool view, bool suppressViewSetSignal=false) | Frapper::ViewNode | virtualslot |
timerEvent() | S3DGameNode::S3DGame | privateslot |
triggerRedraw() | Frapper::ViewNode | signal |
UpdateCamera() | S3DGameNode::S3DGameNode | protected |
UpdateCharacter() | S3DGameNode::S3DGame | private |
UpdateCharacterPosition(Path *path, float alpha, float height) | S3DGameNode::S3DGame | private |
updateFrame() | Frapper::Node | signal |
updateGame() | S3DGameNode::S3DGame | privateslot |
UpdatePlatforms() | S3DGameNode::S3DGame | private |
UpdateWorldObjects() | S3DGameNode::S3DGame | private |
ViewNode(const QString &name, ParameterGroup *parameterRoot) | Frapper::ViewNode | |
viewNodeUpdated() | Frapper::ViewNode | signal |
viewSet(unsigned int stageIndex, ViewNode *viewNode) | Frapper::ViewNode | signal |
~CurveEditorDataNode() | Frapper::CurveEditorDataNode | virtual |
~Node() | Frapper::Node | virtual |
~S3DGame() | S3DGameNode::S3DGame | virtual |
~S3DGameNode() | S3DGameNode::S3DGameNode | virtual |
~ViewNode() | Frapper::ViewNode | virtual |