Frapper  1.0a
S3DGameNode::S3DGame Member List

This is the complete list of members for S3DGameNode::S3DGame, including all inherited members.

addAffection(const QString &parameterName, const QString &affectedParameterName)Frapper::Node
addOutputParameter(Parameter *outputParameter)Frapper::ViewNodeprotected
AdvanceTime(int &time, const int &step, const int &max)S3DGameNode::S3DGameprivate
AdvanceTimeReset(int &time, const int &step, const int &max)S3DGameNode::S3DGameprivate
AdvanceTimeReset(float &time, const float &step, const float &max)S3DGameNode::S3DGameprivate
AdvanceToNextPath(Path *overNextPath=NULL)S3DGameNode::S3DGameprivate
AnimateLava()S3DGameNode::S3DGameprivate
CheckReady()S3DGameNode::S3DGameprivate
clearDatabase()Frapper::CurveEditorDataNodeprotected
CopyAnimatedObjects()S3DGameNode::S3DGameNodeprotected
createInputObjectParameter(const QList< QString > &objectNames)S3DGameNode::S3DGameNodeprotected
createUniqueName(const QString &objectName)Frapper::Nodeprotected
CurveEditorDataNode(const QString &name, ParameterGroup *parameterRoot)Frapper::CurveEditorDataNode
deleteConnection(Connection *connection)Frapper::Node
evaluateConnection(Connection *connection)Frapper::Nodevirtual
fillParameterLists(AbstractParameter::List *inputParameters, AbstractParameter::List *outputParameters)Frapper::Node
fillParameterLists(AbstractParameter::List *connectedInputParameters, AbstractParameter::List *connectedOutputParameters, bool *unconnectedInputParametersAvailable, bool *unconnectedOutputParametersAvailable)Frapper::Node
finalize()Frapper::Nodeprotectedvirtual
frameChanged(int)Frapper::Nodesignal
getBoolValue(const QString &name, bool triggerEvaluation=false)Frapper::Node
getCameraParameter(const QString &name) const Frapper::Node
getColorValue(const QString &name, bool triggerEvaluation=false)Frapper::Node
getCurveEditorGoup() const Frapper::CurveEditorDataNode
getDoubleValue(const QString &name, bool triggerEvaluation=false)Frapper::Node
getEnumerationParameter(const QString &name) const Frapper::Node
getFilenameParameter(const QString &name) const Frapper::Node
getFloatValue(const QString &name, bool triggerEvaluation=false)Frapper::Node
getGeometryParameter(const QString &name) const Frapper::Node
getGroupValue(const QString &name, bool triggerEvaluation=false)Frapper::Node
getImage()Frapper::ViewNodevirtual
getIntValue(const QString &name, bool triggerEvaluation=false)Frapper::Node
getLightParameter(const QString &name) const Frapper::Node
getName() const Frapper::Node
getNumberParameter(const QString &name) const Frapper::Node
getParameter(const QString &name) const Frapper::Node
getParameterGroup(const QString &name) const Frapper::Node
getParameterRoot() const Frapper::Node
getParameters(Parameter::PinType pinType, bool connected, ParameterGroup *parameterGroup=0)Frapper::Node
getPlatformMoveAlpha(float alpha)S3DGameNode::S3DGameprivate
getPlatformTransparency(float alpha)S3DGameNode::S3DGameprivate
getSceneNode()S3DGameNode::S3DGameNodevirtual
getSceneNodeValue(const QString &name, bool triggerEvaluation=false)Frapper::Node
getSearchText() const Frapper::Node
getStageIndex() const Frapper::ViewNode
getStringValue(const QString &name, bool triggerEvaluation=false)Frapper::Node
getTextureValue(const QString &name, bool triggerEvaluation=false)Frapper::Node
getTimeParameter() const Frapper::Node
getTypeName() const Frapper::Node
getTypeUnknown() const Frapper::Node
getUnsignedIntValue(const QString &name, bool triggerEvaluation=false)Frapper::Node
getValue(const QString &name, bool triggerEvaluation=false)Frapper::Node
getVectorValue(const QString &name, bool triggerEvaluation=false)Frapper::Node
hasParameter(const QString &name) const Frapper::Node
isEvaluated() const Frapper::Node
isNodeDirty()Frapper::Node
isSaveable() const Frapper::Node
isSelected() const Frapper::Node
isSelfEvaluating() const Frapper::Node
isTypeUnknown() const Frapper::Node
isViewed() const Frapper::ViewNode
loadReady()S3DGameNode::S3DGameprivatevirtualslot
loadSceneElementsReady()Frapper::Nodesignal
m_dirtyFrapper::Nodeprotected
m_evaluateFrapper::Nodeprotected
m_nameFrapper::Nodeprotected
m_normalizedTimeS3DGameNode::S3DGameprivate
m_parameterGroupFrapper::CurveEditorDataNodeprotected
m_saveableFrapper::Nodeprotected
m_searchTextFrapper::Nodeprotected
m_selectedFrapper::Nodeprotected
m_selfEvaluatingFrapper::Nodeprotected
m_stageIndexFrapper::ViewNodeprotected
m_timeParameterFrapper::Nodeprotected
m_typeNameFrapper::Nodeprotected
m_typeUnknownFrapper::Nodeprotected
m_viewFrapper::ViewNodeprotected
mAnimScaleS3DGameNode::S3DGameNodeprotected
mCameraContainerS3DGameNode::S3DGameNodeprotected
mCameraNodeS3DGameNode::S3DGameNodeprotected
mCheckpointS3DGameNode::S3DGameprivate
mCreateDiveS3DGameNode::S3DGameprivate
mCreateFallS3DGameNode::S3DGameprivate
mCreateJumpS3DGameNode::S3DGameprivate
mCurrentPathS3DGameNode::S3DGameprivate
mDeathS3DGameNode::S3DGameNodeprotected
mDeathAnimLengthS3DGameNode::S3DGameNodeprotected
mDeathAnimTimerS3DGameNode::S3DGameprivate
mDiveS3DGameNode::S3DGameNodeprotected
mDoorS3DGameNode::S3DGameprivate
mElapsedS3DGameNode::S3DGameprivate
mEndScreenS3DGameNode::S3DGameNodeprotected
mEndScreenTimeS3DGameNode::S3DGameprivate
mEndScreenTimeMaxS3DGameNode::S3DGameprivate
mEngineS3DGameNode::S3DGameNodeprotected
mEventMarkerS3DGameNode::S3DGameNodeprotected
mFallS3DGameNode::S3DGameNodeprotected
mFallAnimLengthS3DGameNode::S3DGameNodeprotected
mFallAnimTimerS3DGameNode::S3DGameprivate
mGameContainerS3DGameNode::S3DGameNodeprotected
mGameSceneNodeS3DGameNode::S3DGameNodeprotected
mGeometryContainerBothS3DGameNode::S3DGameNodeprotected
mGeometryContainerP1S3DGameNode::S3DGameNodeprotected
mGeometryContainerP2S3DGameNode::S3DGameNodeprotected
mIntervalLengthS3DGameNode::S3DGameNodeprotected
mJumpS3DGameNode::S3DGameNodeprotected
mJumpAnimLengthS3DGameNode::S3DGameNodeprotected
mJumpAnimTimerS3DGameNode::S3DGameprivate
mJumpEndS3DGameNode::S3DGameNodeprotected
mJumpIdleS3DGameNode::S3DGameNodeprotected
mJumpStartS3DGameNode::S3DGameNodeprotected
mLavaStepS3DGameNode::S3DGameNodeprotected
mLavaTimerS3DGameNode::S3DGameprivate
mLevelS3DGameNode::S3DGameNodeprotected
mLevelP1S3DGameNode::S3DGameNodeprotected
mLevelP2S3DGameNode::S3DGameNodeprotected
mLogicS3DGameNode::S3DGameNodeprotected
mNextPathS3DGameNode::S3DGameprivate
mObjectMarkerS3DGameNode::S3DGameNodeprotected
mOrientationS3DGameNode::S3DGameNodeprotected
mOriginS3DGameNode::S3DGameprivate
mOutputGeometryBothS3DGameNode::S3DGameNodeprotected
mOutputGeometryP1S3DGameNode::S3DGameNodeprotected
mOutputGeometryP2S3DGameNode::S3DGameNodeprotected
mP1ActionS3DGameNode::S3DGameprivate
mP1ActionParameterS3DGameNode::S3DGameNodeprotected
mP2ActionS3DGameNode::S3DGameprivate
mP2ActionParameterS3DGameNode::S3DGameNodeprotected
mPCLoopTimeS3DGameNode::S3DGameprivate
mPCModelContainerS3DGameNode::S3DGameNodeprotected
mPCModelLightsS3DGameNode::S3DGameNodeprotected
mPCModelTransformS3DGameNode::S3DGameNodeprotected
mPCStepS3DGameNode::S3DGameprivate
mPCTimeS3DGameNode::S3DGameprivate
mPlatform1S3DGameNode::S3DGameprivate
mPlatform1AlphaS3DGameNode::S3DGameprivate
mPlatform1AnimS3DGameNode::S3DGameNodeprotected
mPlatform1LoopS3DGameNode::S3DGameNodeprotected
mPlatform1TimeS3DGameNode::S3DGameprivate
mPlatform2S3DGameNode::S3DGameprivate
mPlatform2AlphaS3DGameNode::S3DGameprivate
mPlatform2AnimS3DGameNode::S3DGameNodeprotected
mPlatform2LoopS3DGameNode::S3DGameNodeprotected
mPlatform2TimeS3DGameNode::S3DGameprivate
mPlatform3S3DGameNode::S3DGameprivate
mPlatform3AlphaS3DGameNode::S3DGameprivate
mPlatform3AnimS3DGameNode::S3DGameNodeprotected
mPlatform3LoopS3DGameNode::S3DGameNodeprotected
mPlatform3TimeS3DGameNode::S3DGameprivate
mPlayDeathS3DGameNode::S3DGameprivate
mPositionS3DGameNode::S3DGameNodeprotected
mRingsS3DGameNode::S3DGameNodeprotected
mScaleS3DGameNode::S3DGameNodeprotected
mSceneManagerS3DGameNode::S3DGameNodeprotected
mStepSizeS3DGameNode::S3DGameNodeprotected
mTimeS3DGameNode::S3DGameprivate
mWaitIdleS3DGameNode::S3DGameNodeprotected
mWalkS3DGameNode::S3DGameNodeprotected
mWalkAnimLengthS3DGameNode::S3DGameNodeprotected
mWalkAnimTimerS3DGameNode::S3DGameprivate
Node(const QString &name, ParameterGroup *parameterRoot)Frapper::Node
nodeChanged()Frapper::Nodesignal
nodeNameChanged(const QString &name)Frapper::Nodesignal
notifyChange()Frapper::Node
PlayDeathAnim()S3DGameNode::S3DGameprivate
process(const QString &parameterName)Frapper::Nodevirtual
ProcessEvents()S3DGameNode::S3DGameprivate
processInputGeometryP1(Ogre::SceneNode *inputGeometryP1)S3DGameNode::S3DGameNodeprotected
processInputGeometryP2(Ogre::SceneNode *inputGeometryP2)S3DGameNode::S3DGameNodeprotected
processInputLogic(Ogre::SceneNode *inputLogic)S3DGameNode::S3DGameNodeprotected
processObjectMarker(Ogre::SceneNode *inputObjectMarker)S3DGameNode::S3DGameNodeprotected
removeOutputParameter(Parameter *outputParameter)Frapper::ViewNodeprotected
removeParameter(const QString &name, bool diveInGroups=true)Frapper::Node
removeParameter(Parameter *parameter, bool diveInGroups=true)Frapper::Node
renderSingleFrame()Frapper::Node
requestRedraw()Frapper::ViewNodeprotected
ResetGame()S3DGameNode::S3DGameprotectedvirtual
run(const QString &parameterName)Frapper::Nodevirtual
S3DGame(const QString &name, ParameterGroup *parameterRoot)S3DGameNode::S3DGame
S3DGameNode(const QString &name, ParameterGroup *parameterRoot)S3DGameNode::S3DGameNode
s_numberOfInstancesFrapper::Nodestatic
s_totalNumberOfInstancesFrapper::Nodestatic
saveStart()Frapper::Nodevirtualslot
selectDeselectObject(const QString &name)Frapper::Nodesignal
selectedChanged(bool selected)Frapper::Nodesignal
sendDeleteConnection(Connection *connection)Frapper::Nodesignal
setAuxProcessingFunction(const QString &name, const char *processingFunction)Frapper::Node
setChangeFunction(const QString &name, const char *changeFunction)Frapper::Node
setCommandFunction(const QString &name, const char *commandFunction)Frapper::Node
setCurveEditorGoup(ParameterGroup *parameterGroup)Frapper::CurveEditorDataNode
setDirty(const QString &name, bool dirty)Frapper::Node
setDirty(bool dirty)Frapper::Node
setEvaluate(bool evaluate)Frapper::ViewNodevirtualslot
setName(const QString &name)Frapper::Node
setNodeDirty(bool dirty)Frapper::Node
setOnConnectFunction(const QString &name, const char *onConnectFunction)Frapper::Node
setOnDisconnectFunction(const QString &name, const char *onDisconnectFunction)Frapper::Node
setParameterEnabled(const QString &name, bool enabled)Frapper::Node
setProcessingFunction(const QString &name, const char *processingFunction)Frapper::Node
setSaveable(bool saveable)Frapper::Node
setSearchText(const QString &searchText)Frapper::Node
setSelected(bool selected)Frapper::Nodevirtual
setSelfEvaluating(bool selfEvaluating)Frapper::Node
setStageIndex(unsigned int stageIndex)Frapper::ViewNodeslot
SetTransparency(QString materialName, float alpha)S3DGameNode::S3DGameprivate
setTypeName(const QString &typeName)Frapper::Node
setTypeUnknown(bool typeUnknown=true)Frapper::Node
setUpTimeDependencies(Parameter *timeParameter)Frapper::Nodevirtual
setValue(const QString &name, const QVariant &value, bool triggerDirtying=false)Frapper::Node
setValue(const QString &name, bool value, bool triggerDirtying=false)Frapper::Node
setValue(const QString &name, int value, bool triggerDirtying=false)Frapper::Node
setValue(const QString &name, unsigned int value, bool triggerDirtying=false)Frapper::Node
setValue(const QString &name, double value, bool triggerDirtying=false)Frapper::Node
setValue(const QString &name, char *value, bool triggerDirtying=false)Frapper::Node
setValue(const QString &name, const char *value, bool triggerDirtying=false)Frapper::Node
setValue(const QString &name, const QString &value, bool triggerDirtying=false)Frapper::Node
setValue(const QString &name, const QColor &value, bool triggerDirtying=false)Frapper::Node
setValue(const QString &name, const Ogre::Vector3 &value, bool triggerDirtying=false)Frapper::Node
setValue(const QString &name, Ogre::SceneNode *value, bool triggerDirtying=false)Frapper::Node
setValue(const QString &name, const Ogre::TexturePtr value, bool triggerDirtying=false)Frapper::Node
setValue(const QString &name, ParameterGroup *value, bool triggerDirtying=false)Frapper::Node
setView(bool view, bool suppressViewSetSignal=false)Frapper::ViewNodevirtualslot
timerEvent()S3DGameNode::S3DGameprivateslot
triggerRedraw()Frapper::ViewNodesignal
UpdateCamera()S3DGameNode::S3DGameNodeprotected
UpdateCharacter()S3DGameNode::S3DGameprivate
UpdateCharacterPosition(Path *path, float alpha, float height)S3DGameNode::S3DGameprivate
updateFrame()Frapper::Nodesignal
updateGame()S3DGameNode::S3DGameprivateslot
UpdatePlatforms()S3DGameNode::S3DGameprivate
UpdateWorldObjects()S3DGameNode::S3DGameprivate
ViewNode(const QString &name, ParameterGroup *parameterRoot)Frapper::ViewNode
viewNodeUpdated()Frapper::ViewNodesignal
viewSet(unsigned int stageIndex, ViewNode *viewNode)Frapper::ViewNodesignal
~CurveEditorDataNode()Frapper::CurveEditorDataNodevirtual
~Node()Frapper::Nodevirtual
~S3DGame()S3DGameNode::S3DGamevirtual
~S3DGameNode()S3DGameNode::S3DGameNodevirtual
~ViewNode()Frapper::ViewNodevirtual