#include <S3DGameEngine.h>
S3DGameNode::AnimatedObjectMarker::AnimatedObjectMarker |
( |
SceneNode * |
markerGeometry, |
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QString |
markerName |
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) |
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inline |
S3DGameNode::AnimatedObjectMarker::~AnimatedObjectMarker |
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inline |
void S3DGameNode::AnimatedObjectMarker::MarkerName |
( |
QString |
val | ) |
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inline |
void S3DGameNode::AnimatedObjectMarker::VisibleTo |
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QString |
val | ) |
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inline |
void S3DGameNode::AnimatedObjectMarker::MarkerGeometry |
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SceneNode * |
val | ) |
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inline |
void S3DGameNode::AnimatedObjectMarker::ObjectGeometry |
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SceneNode * |
val | ) |
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inline |
QString S3DGameNode::AnimatedObjectMarker::MarkerName |
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const |
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inline |
QString S3DGameNode::AnimatedObjectMarker::VisibleTo |
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const |
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inline |
SceneNode* S3DGameNode::AnimatedObjectMarker::MarkerGeometry |
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const |
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inline |
SceneNode* S3DGameNode::AnimatedObjectMarker::ObjectGeometry |
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const |
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inline |
SceneNode* S3DGameNode::AnimatedObjectMarker::mMarkerGeometry |
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protected |
SceneNode* S3DGameNode::AnimatedObjectMarker::mObjectGeometry |
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protected |
QString S3DGameNode::AnimatedObjectMarker::mMarkerName |
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protected |
QString S3DGameNode::AnimatedObjectMarker::mVisibleTo |
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protected |
The documentation for this class was generated from the following file: