Frapper  1.0a
MocapMeshNode Member List

This is the complete list of members for MocapMeshNode, including all inherited members.

addAffection(const QString &parameterName, const QString &affectedParameterName)Frapper::Node
addOutputParameter(Parameter *outputParameter)Frapper::ViewNodeprotected
clearDatabase()Frapper::CurveEditorDataNodeprotected
compareVectors(QVector3D *v1, QVector3D *v2)MocapMeshNodeprivate
createUniqueName(const QString &objectName)Frapper::Nodeprotected
CurveEditorDataNode(const QString &name, ParameterGroup *parameterRoot)Frapper::CurveEditorDataNode
deleteConnection(Connection *connection)Frapper::Node
destroyEntity()MocapMeshNodeprivate
evaluateConnection(Connection *connection)Frapper::Nodevirtual
fillParameterLists(AbstractParameter::List *inputParameters, AbstractParameter::List *outputParameters)Frapper::Node
fillParameterLists(AbstractParameter::List *connectedInputParameters, AbstractParameter::List *connectedOutputParameters, bool *unconnectedInputParametersAvailable, bool *unconnectedOutputParametersAvailable)Frapper::Node
finalize()Frapper::Nodeprotectedvirtual
firstValueMocapMeshNodeprivate
frameChanged(int)Frapper::Nodesignal
geometryFileChanged()MocapMeshNodeprivateslot
GeometryNode(const QString &name, ParameterGroup *parameterRoot, const QString &outputGeometryName="Geometry")Frapper::GeometryNode
getAnimationNames()MocapMeshNodeprivate
getBoneNames()MocapMeshNodeprivate
getBoolValue(const QString &name, bool triggerEvaluation=false)Frapper::Node
getBoundingSphereRadius() const Frapper::GeometryNode
getCameraParameter(const QString &name) const Frapper::Node
getColorValue(const QString &name, bool triggerEvaluation=false)Frapper::Node
getCurveEditorGoup() const Frapper::CurveEditorDataNode
getDoubleValue(const QString &name, bool triggerEvaluation=false)Frapper::Node
getEnumerationParameter(const QString &name) const Frapper::Node
getFilenameParameter(const QString &name) const Frapper::Node
getFloatValue(const QString &name, bool triggerEvaluation=false)Frapper::Node
getGeometryParameter(const QString &name) const Frapper::Node
getGroupValue(const QString &name, bool triggerEvaluation=false)Frapper::Node
getImage()Frapper::ViewNodevirtual
getIntValue(const QString &name, bool triggerEvaluation=false)Frapper::Node
getLightParameter(const QString &name) const Frapper::Node
getName() const Frapper::Node
getNumberParameter(const QString &name) const Frapper::Node
getParameter(const QString &name) const Frapper::Node
getParameterGroup(const QString &name) const Frapper::Node
getParameterRoot() const Frapper::Node
getParameters(Parameter::PinType pinType, bool connected, ParameterGroup *parameterGroup=0)Frapper::Node
getSceneNode()Frapper::GeometryNodevirtual
getSceneNodeValue(const QString &name, bool triggerEvaluation=false)Frapper::Node
getSearchText() const Frapper::Node
getStageIndex() const Frapper::ViewNode
getStringValue(const QString &name, bool triggerEvaluation=false)Frapper::Node
getTextureValue(const QString &name, bool triggerEvaluation=false)Frapper::Node
getTimeParameter() const Frapper::Node
getTypeName() const Frapper::Node
getTypeUnknown() const Frapper::Node
getUnsignedIntValue(const QString &name, bool triggerEvaluation=false)Frapper::Node
getValue(const QString &name, bool triggerEvaluation=false)Frapper::Node
getVectorValue(const QString &name, bool triggerEvaluation=false)Frapper::Node
hasParameter(const QString &name) const Frapper::Node
initAnimationStates()MocapMeshNodeprivate
initializeBones(QStringList boneNames)MocapMeshNodeprivate
isAnimated() const MocapMeshNodeprivate
isEvaluated() const Frapper::Node
isNodeDirty()Frapper::Node
isSaveable() const Frapper::Node
isSelected() const Frapper::Node
isSelfEvaluating() const Frapper::Node
isTypeUnknown() const Frapper::Node
isViewed() const Frapper::ViewNode
loadLightDescriptionFile()MocapMeshNodeprivateslot
loadMesh()MocapMeshNodeprivate
loadReady()Frapper::Nodevirtualslot
loadSceneElementsReady()Frapper::Nodesignal
m_animationGroupMocapMeshNodeprivate
m_animationNamesMocapMeshNodeprivate
m_animationWeightGroupMocapMeshNodeprivate
m_animProgressesMocapMeshNodeprivate
m_animStatesMocapMeshNodeprivate
m_animStatesVertexMocapMeshNodeprivate
m_autoPoseMocapMeshNodeprivate
m_boneGroupMocapMeshNodeprivate
m_boneNamesMocapMeshNodeprivate
m_bonesMocapMeshNodeprivate
m_dirtyFrapper::Nodeprotected
m_entityMocapMeshNodeprivate
m_entityContainerMocapMeshNodeprivate
m_evaluateFrapper::Nodeprotected
m_jointInitPosMocapMeshNodeprivate
m_lightDirsTextureMocapMeshNodeprivate
m_lightPowsTextureMocapMeshNodeprivate
m_manualMocapMeshNodeprivate
m_manualMatMocapMeshNodeprivate
m_materialGroupMocapMeshNodeprivate
m_nameFrapper::Nodeprotected
m_objectIdGroupMocapMeshNodeprivate
m_oldResourceGroupNameMocapMeshNodeprivate
m_outputGeometryNameFrapper::GeometryNodeprotected
m_parameterGroupFrapper::CurveEditorDataNodeprotected
m_poseGroupMocapMeshNodeprivate
m_poseNamesMocapMeshNodeprivate
m_poseWeightGroupMocapMeshNodeprivate
m_saveableFrapper::Nodeprotected
m_sceneNodeMocapMeshNodeprivate
m_searchTextFrapper::Nodeprotected
m_selectedFrapper::Nodeprotected
m_selfEvaluatingFrapper::Nodeprotected
m_stageIndexFrapper::ViewNodeprotected
m_timeParameterFrapper::Nodeprotected
m_typeNameFrapper::Nodeprotected
m_typeUnknownFrapper::Nodeprotected
m_viewFrapper::ViewNodeprotected
m_weightNamesMocapMeshNodeprivate
MocapMeshNode(const QString &name, ParameterGroup *parameterRoot)MocapMeshNode
Node(const QString &name, ParameterGroup *parameterRoot)Frapper::Node
nodeChanged()Frapper::Nodesignal
nodeNameChanged(const QString &name)Frapper::Nodesignal
notifyChange()Frapper::Node
parseMaterialParameters()MocapMeshNodeprivate
process(const QString &parameterName)Frapper::Nodevirtual
progressAnimation(const QString &animationName, float timeToAdd, float weight=1.0)MocapMeshNodeprivate
quatMocapMeshNodeprivate
reloadTexture()MocapMeshNodeprivateslot
removeOutputParameter(Parameter *outputParameter)Frapper::ViewNodeprotected
removeParameter(const QString &name, bool diveInGroups=true)Frapper::Node
removeParameter(Parameter *parameter, bool diveInGroups=true)Frapper::Node
renderSingleFrame()Frapper::Node
requestRedraw()Frapper::ViewNodeprotected
run(const QString &parameterName)Frapper::Nodevirtual
s_numberOfInstancesFrapper::Nodestatic
s_totalNumberOfInstancesFrapper::Nodestatic
saveStart()Frapper::Nodevirtualslot
selectDeselectObject(const QString &name)Frapper::Nodesignal
selectedChanged(bool selected)Frapper::Nodesignal
sendDeleteConnection(Connection *connection)Frapper::Nodesignal
setAuxProcessingFunction(const QString &name, const char *processingFunction)Frapper::Node
setChangeFunction(const QString &name, const char *changeFunction)Frapper::Node
setCommandFunction(const QString &name, const char *commandFunction)Frapper::Node
setCurveEditorGoup(ParameterGroup *parameterGroup)Frapper::CurveEditorDataNode
setDirty(const QString &name, bool dirty)Frapper::Node
setDirty(bool dirty)Frapper::Node
setEvaluate(bool evaluate)Frapper::ViewNodevirtualslot
setInterpolationMode()MocapMeshNodeprivateslot
setMaterialParameter()MocapMeshNodeprivateslot
setName(const QString &name)Frapper::Node
setNodeDirty(bool dirty)Frapper::Node
setOnConnectFunction(const QString &name, const char *onConnectFunction)Frapper::Node
setOnDisconnectFunction(const QString &name, const char *onDisconnectFunction)Frapper::Node
setParameterEnabled(const QString &name, bool enabled)Frapper::Node
setProcessingFunction(const QString &name, const char *processingFunction)Frapper::Node
setSaveable(bool saveable)Frapper::Node
setSearchText(const QString &searchText)Frapper::Node
setSelected(bool selected)Frapper::Nodevirtual
setSelfEvaluating(bool selfEvaluating)Frapper::Node
setStageIndex(unsigned int stageIndex)Frapper::ViewNodeslot
setSwitches()MocapMeshNodeprivateslot
setTypeName(const QString &typeName)Frapper::Node
setTypeUnknown(bool typeUnknown=true)Frapper::Node
setupBones()MocapMeshNodeprivate
setupMaterial()MocapMeshNodeprivateslot
setUpTimeDependencies(Parameter *timeParameter)Frapper::Nodevirtual
setValue(const QString &name, const QVariant &value, bool triggerDirtying=false)Frapper::Node
setValue(const QString &name, bool value, bool triggerDirtying=false)Frapper::Node
setValue(const QString &name, int value, bool triggerDirtying=false)Frapper::Node
setValue(const QString &name, unsigned int value, bool triggerDirtying=false)Frapper::Node
setValue(const QString &name, double value, bool triggerDirtying=false)Frapper::Node
setValue(const QString &name, char *value, bool triggerDirtying=false)Frapper::Node
setValue(const QString &name, const char *value, bool triggerDirtying=false)Frapper::Node
setValue(const QString &name, const QString &value, bool triggerDirtying=false)Frapper::Node
setValue(const QString &name, const QColor &value, bool triggerDirtying=false)Frapper::Node
setValue(const QString &name, const Ogre::Vector3 &value, bool triggerDirtying=false)Frapper::Node
setValue(const QString &name, Ogre::SceneNode *value, bool triggerDirtying=false)Frapper::Node
setValue(const QString &name, const Ogre::TexturePtr value, bool triggerDirtying=false)Frapper::Node
setValue(const QString &name, ParameterGroup *value, bool triggerDirtying=false)Frapper::Node
setView(bool view, bool suppressViewSetSignal=false)Frapper::ViewNodevirtualslot
transformBone(const QString &name, float &tx, float &ty, float &tz, float &rx, float &ry, float &rz)MocapMeshNodeprivate
transformBone(const QString &name, const Ogre::Quaternion &q, const Ogre::Vector3 &position)MocapMeshNodeprivate
triggerRedraw()Frapper::ViewNodesignal
updateAll()MocapMeshNodeslot
updateAnimation()MocapMeshNodeslot
updateBones()MocapMeshNodeslot
updateFrame()Frapper::Nodesignal
updateObjectId()MocapMeshNodeslot
updatePoses()MocapMeshNodeslot
updateStatistics()MocapMeshNodeprivate
ViewNode(const QString &name, ParameterGroup *parameterRoot)Frapper::ViewNode
viewNodeUpdated()Frapper::ViewNodesignal
viewSet(unsigned int stageIndex, ViewNode *viewNode)Frapper::ViewNodesignal
writeDataToVertices(Ogre::SubMesh *mesh)MocapMeshNodeprivate
~CurveEditorDataNode()Frapper::CurveEditorDataNodevirtual
~GeometryNode()Frapper::GeometryNodevirtual
~MocapMeshNode()MocapMeshNode
~Node()Frapper::Nodevirtual
~ViewNode()Frapper::ViewNodevirtual