addAffection(const QString ¶meterName, const QString &affectedParameterName) | Frapper::Node | |
addOutputParameter(Parameter *outputParameter) | Frapper::ViewNode | protected |
AnimatableMeshNode(const QString &name, ParameterGroup *parameterRoot) | AnimatableMeshNode::AnimatableMeshNode | |
clearDatabase() | Frapper::CurveEditorDataNode | protected |
compareVectors(QVector3D *v1, QVector3D *v2) | AnimatableMeshNode::AnimatableMeshNode | private |
createUniqueName(const QString &objectName) | Frapper::Node | protected |
CurveEditorDataNode(const QString &name, ParameterGroup *parameterRoot) | Frapper::CurveEditorDataNode | |
deleteConnection(Connection *connection) | Frapper::Node | |
destroyEntity() | AnimatableMeshNode::AnimatableMeshNode | private |
evaluateConnection(Connection *connection) | Frapper::Node | virtual |
fillParameterLists(AbstractParameter::List *inputParameters, AbstractParameter::List *outputParameters) | Frapper::Node | |
fillParameterLists(AbstractParameter::List *connectedInputParameters, AbstractParameter::List *connectedOutputParameters, bool *unconnectedInputParametersAvailable, bool *unconnectedOutputParametersAvailable) | Frapper::Node | |
finalize() | Frapper::Node | protectedvirtual |
frameChanged(int) | Frapper::Node | signal |
geometryFileChanged() | AnimatableMeshNode::AnimatableMeshNode | privateslot |
GeometryNode(const QString &name, ParameterGroup *parameterRoot, const QString &outputGeometryName="Geometry") | Frapper::GeometryNode | |
getAnimationNames() | AnimatableMeshNode::AnimatableMeshNode | private |
getBoneNames() | AnimatableMeshNode::AnimatableMeshNode | private |
getBoolValue(const QString &name, bool triggerEvaluation=false) | Frapper::Node | |
getBoundingSphereRadius() const | Frapper::GeometryNode | |
getCameraParameter(const QString &name) const | Frapper::Node | |
getColorValue(const QString &name, bool triggerEvaluation=false) | Frapper::Node | |
getCurveEditorGoup() const | Frapper::CurveEditorDataNode | |
getDoubleValue(const QString &name, bool triggerEvaluation=false) | Frapper::Node | |
getEnumerationParameter(const QString &name) const | Frapper::Node | |
getFilenameParameter(const QString &name) const | Frapper::Node | |
getFloatValue(const QString &name, bool triggerEvaluation=false) | Frapper::Node | |
getGeometryParameter(const QString &name) const | Frapper::Node | |
getGroupValue(const QString &name, bool triggerEvaluation=false) | Frapper::Node | |
getImage() | Frapper::ViewNode | virtual |
getIntValue(const QString &name, bool triggerEvaluation=false) | Frapper::Node | |
getLightParameter(const QString &name) const | Frapper::Node | |
getName() const | Frapper::Node | |
getNumberParameter(const QString &name) const | Frapper::Node | |
getParameter(const QString &name) const | Frapper::Node | |
getParameterGroup(const QString &name) const | Frapper::Node | |
getParameterRoot() const | Frapper::Node | |
getParameters(Parameter::PinType pinType, bool connected, ParameterGroup *parameterGroup=0) | Frapper::Node | |
getSceneNode() | Frapper::GeometryNode | virtual |
getSceneNodeValue(const QString &name, bool triggerEvaluation=false) | Frapper::Node | |
getSearchText() const | Frapper::Node | |
getStageIndex() const | Frapper::ViewNode | |
getStringValue(const QString &name, bool triggerEvaluation=false) | Frapper::Node | |
getTextureValue(const QString &name, bool triggerEvaluation=false) | Frapper::Node | |
getTimeParameter() const | Frapper::Node | |
getTypeName() const | Frapper::Node | |
getTypeUnknown() const | Frapper::Node | |
getUnsignedIntValue(const QString &name, bool triggerEvaluation=false) | Frapper::Node | |
getValue(const QString &name, bool triggerEvaluation=false) | Frapper::Node | |
getVectorValue(const QString &name, bool triggerEvaluation=false) | Frapper::Node | |
hasParameter(const QString &name) const | Frapper::Node | |
initAnimationStates() | AnimatableMeshNode::AnimatableMeshNode | private |
initializeBones(QStringList boneNames) | AnimatableMeshNode::AnimatableMeshNode | private |
isAnimated() const | AnimatableMeshNode::AnimatableMeshNode | private |
isEvaluated() const | Frapper::Node | |
isNodeDirty() | Frapper::Node | |
isSaveable() const | Frapper::Node | |
isSelected() const | Frapper::Node | |
isSelfEvaluating() const | Frapper::Node | |
isTypeUnknown() const | Frapper::Node | |
isViewed() const | Frapper::ViewNode | |
loadLightDescriptionFile() | AnimatableMeshNode::AnimatableMeshNode | privateslot |
loadMesh() | AnimatableMeshNode::AnimatableMeshNode | private |
loadReady() | Frapper::Node | virtualslot |
loadSceneElementsReady() | Frapper::Node | signal |
m_animationGroup | AnimatableMeshNode::AnimatableMeshNode | private |
m_animationNames | AnimatableMeshNode::AnimatableMeshNode | private |
m_animationWeightGroup | AnimatableMeshNode::AnimatableMeshNode | private |
m_animProgresses | AnimatableMeshNode::AnimatableMeshNode | private |
m_animStates | AnimatableMeshNode::AnimatableMeshNode | private |
m_animStatesVertex | AnimatableMeshNode::AnimatableMeshNode | private |
m_autoPose | AnimatableMeshNode::AnimatableMeshNode | private |
m_boneGroup | AnimatableMeshNode::AnimatableMeshNode | private |
m_boneNames | AnimatableMeshNode::AnimatableMeshNode | private |
m_bones | AnimatableMeshNode::AnimatableMeshNode | private |
m_dirty | Frapper::Node | protected |
m_entity | AnimatableMeshNode::AnimatableMeshNode | private |
m_entityContainer | AnimatableMeshNode::AnimatableMeshNode | private |
m_evaluate | Frapper::Node | protected |
m_lightDirsTexture | AnimatableMeshNode::AnimatableMeshNode | private |
m_lightPowsTexture | AnimatableMeshNode::AnimatableMeshNode | private |
m_manual | AnimatableMeshNode::AnimatableMeshNode | private |
m_manualMat | AnimatableMeshNode::AnimatableMeshNode | private |
m_materialGroup | AnimatableMeshNode::AnimatableMeshNode | private |
m_name | Frapper::Node | protected |
m_objectIdGroup | AnimatableMeshNode::AnimatableMeshNode | private |
m_oldResourceGroupName | AnimatableMeshNode::AnimatableMeshNode | private |
m_outputGeometryName | Frapper::GeometryNode | protected |
m_parameterGroup | Frapper::CurveEditorDataNode | protected |
m_poseGroup | AnimatableMeshNode::AnimatableMeshNode | private |
m_poseNames | AnimatableMeshNode::AnimatableMeshNode | private |
m_poseWeightGroup | AnimatableMeshNode::AnimatableMeshNode | private |
m_saveable | Frapper::Node | protected |
m_sceneNode | AnimatableMeshNode::AnimatableMeshNode | private |
m_searchText | Frapper::Node | protected |
m_selected | Frapper::Node | protected |
m_selfEvaluating | Frapper::Node | protected |
m_stageIndex | Frapper::ViewNode | protected |
m_timeParameter | Frapper::Node | protected |
m_typeName | Frapper::Node | protected |
m_typeUnknown | Frapper::Node | protected |
m_view | Frapper::ViewNode | protected |
m_weightNames | AnimatableMeshNode::AnimatableMeshNode | private |
Node(const QString &name, ParameterGroup *parameterRoot) | Frapper::Node | |
nodeChanged() | Frapper::Node | signal |
nodeNameChanged(const QString &name) | Frapper::Node | signal |
notifyChange() | Frapper::Node | |
parseMaterialParameters() | AnimatableMeshNode::AnimatableMeshNode | private |
process(const QString ¶meterName) | Frapper::Node | virtual |
progressAnimation(const QString &animationName, float timeToAdd, float weight=1.0) | AnimatableMeshNode::AnimatableMeshNode | private |
reloadTexture() | AnimatableMeshNode::AnimatableMeshNode | privateslot |
removeOutputParameter(Parameter *outputParameter) | Frapper::ViewNode | protected |
removeParameter(const QString &name, bool diveInGroups=true) | Frapper::Node | |
removeParameter(Parameter *parameter, bool diveInGroups=true) | Frapper::Node | |
renderSingleFrame() | Frapper::Node | |
requestRedraw() | Frapper::ViewNode | protected |
run(const QString ¶meterName) | Frapper::Node | virtual |
s_numberOfInstances | Frapper::Node | static |
s_totalNumberOfInstances | Frapper::Node | static |
saveStart() | Frapper::Node | virtualslot |
selectDeselectObject(const QString &name) | Frapper::Node | signal |
selectedChanged(bool selected) | Frapper::Node | signal |
sendDeleteConnection(Connection *connection) | Frapper::Node | signal |
setAuxProcessingFunction(const QString &name, const char *processingFunction) | Frapper::Node | |
setChangeFunction(const QString &name, const char *changeFunction) | Frapper::Node | |
setCommandFunction(const QString &name, const char *commandFunction) | Frapper::Node | |
setCurveEditorGoup(ParameterGroup *parameterGroup) | Frapper::CurveEditorDataNode | |
setDirty(const QString &name, bool dirty) | Frapper::Node | |
setDirty(bool dirty) | Frapper::Node | |
setEvaluate(bool evaluate) | Frapper::ViewNode | virtualslot |
setInterpolationMode() | AnimatableMeshNode::AnimatableMeshNode | privateslot |
setMaterialParameter() | AnimatableMeshNode::AnimatableMeshNode | privateslot |
setName(const QString &name) | Frapper::Node | |
setNodeDirty(bool dirty) | Frapper::Node | |
setOnConnectFunction(const QString &name, const char *onConnectFunction) | Frapper::Node | |
setOnDisconnectFunction(const QString &name, const char *onDisconnectFunction) | Frapper::Node | |
setParameterEnabled(const QString &name, bool enabled) | Frapper::Node | |
setProcessingFunction(const QString &name, const char *processingFunction) | Frapper::Node | |
setSaveable(bool saveable) | Frapper::Node | |
setSearchText(const QString &searchText) | Frapper::Node | |
setSelected(bool selected) | Frapper::Node | virtual |
setSelfEvaluating(bool selfEvaluating) | Frapper::Node | |
setStageIndex(unsigned int stageIndex) | Frapper::ViewNode | slot |
setSwitches() | AnimatableMeshNode::AnimatableMeshNode | privateslot |
setTypeName(const QString &typeName) | Frapper::Node | |
setTypeUnknown(bool typeUnknown=true) | Frapper::Node | |
setupMaterial() | AnimatableMeshNode::AnimatableMeshNode | privateslot |
setUpTimeDependencies(Parameter *timeParameter) | Frapper::Node | virtual |
setValue(const QString &name, const QVariant &value, bool triggerDirtying=false) | Frapper::Node | |
setValue(const QString &name, bool value, bool triggerDirtying=false) | Frapper::Node | |
setValue(const QString &name, int value, bool triggerDirtying=false) | Frapper::Node | |
setValue(const QString &name, unsigned int value, bool triggerDirtying=false) | Frapper::Node | |
setValue(const QString &name, double value, bool triggerDirtying=false) | Frapper::Node | |
setValue(const QString &name, char *value, bool triggerDirtying=false) | Frapper::Node | |
setValue(const QString &name, const char *value, bool triggerDirtying=false) | Frapper::Node | |
setValue(const QString &name, const QString &value, bool triggerDirtying=false) | Frapper::Node | |
setValue(const QString &name, const QColor &value, bool triggerDirtying=false) | Frapper::Node | |
setValue(const QString &name, const Ogre::Vector3 &value, bool triggerDirtying=false) | Frapper::Node | |
setValue(const QString &name, Ogre::SceneNode *value, bool triggerDirtying=false) | Frapper::Node | |
setValue(const QString &name, const Ogre::TexturePtr value, bool triggerDirtying=false) | Frapper::Node | |
setValue(const QString &name, ParameterGroup *value, bool triggerDirtying=false) | Frapper::Node | |
setView(bool view, bool suppressViewSetSignal=false) | Frapper::ViewNode | virtualslot |
transformBone(const QString &name, float &tx, float &ty, float &tz, float &rx, float &ry, float &rz) | AnimatableMeshNode::AnimatableMeshNode | private |
triggerRedraw() | Frapper::ViewNode | signal |
updateAll() | AnimatableMeshNode::AnimatableMeshNode | slot |
updateAnimation() | AnimatableMeshNode::AnimatableMeshNode | slot |
updateBones() | AnimatableMeshNode::AnimatableMeshNode | slot |
updateFrame() | Frapper::Node | signal |
updateObjectId() | AnimatableMeshNode::AnimatableMeshNode | slot |
updatePoses() | AnimatableMeshNode::AnimatableMeshNode | slot |
updateStatistics() | AnimatableMeshNode::AnimatableMeshNode | private |
ViewNode(const QString &name, ParameterGroup *parameterRoot) | Frapper::ViewNode | |
viewNodeUpdated() | Frapper::ViewNode | signal |
viewSet(unsigned int stageIndex, ViewNode *viewNode) | Frapper::ViewNode | signal |
writeDataToVertices(Ogre::SubMesh *mesh) | AnimatableMeshNode::AnimatableMeshNode | private |
~AnimatableMeshNode() | AnimatableMeshNode::AnimatableMeshNode | |
~CurveEditorDataNode() | Frapper::CurveEditorDataNode | virtual |
~GeometryNode() | Frapper::GeometryNode | virtual |
~Node() | Frapper::Node | virtual |
~ViewNode() | Frapper::ViewNode | virtual |