addKey(NumberParameter *numberParameter) | Frapper::SceneModel | slot |
applyCamera(const QString &cameraName, ViewingParameters *viewingParameters) | Frapper::SceneModel | slot |
cameraListRequested() | Frapper::SceneModel | slot |
camerasUpdated(const QList< Node * > &cameraNodes, const QString &cameraName) | Frapper::SceneModel | signal |
changeNodeName(const QString &name) | Frapper::SceneModel | slot |
clear() | Frapper::SceneModel | |
connectionDestroyed(Connection *connection) | Frapper::SceneModel | privateslot |
connectParameters(Node *sourceNode, const QString &sourceParameterName, Node *targetNode, const QString &targetParameterName) | Frapper::SceneModel | |
connectParameters(Parameter *sourceParameter, Parameter *targetParameter) | Frapper::SceneModel | slot |
connectParameters(Node *sourceNode, Node *targetNode) | Frapper::SceneModel | slot |
connectParametersByName(Node *sourceNode, Node *targetNode) | Frapper::SceneModel | |
createCamera(ViewingParameters *viewingParameters) | Frapper::SceneModel | slot |
createDaeElements(daeElement *parentElement) | Frapper::SceneModel | |
createDaeElements(ParameterGroup *parameterGroup, daeElement *parentElement) const | Frapper::SceneModel | private |
createObject(const QString &typeName, const QString &name="", const QPointF &position=QPointF(-1,-1), bool select=false, bool visible=true) | Frapper::SceneModel | |
createParameters(Node *node, ParameterGroup *parameterGroup, daeElement *parametersElement) | Frapper::SceneModel | private |
createScene(daeElement *rootElement) | Frapper::SceneModel | |
createSceneDAEProperties(daeElement *parentElement) const | Frapper::SceneModel | |
createSceneRoot() | Frapper::SceneModel | |
currentFrameSet(int index) | Frapper::SceneModel | signal |
decodePosition(std::string position, const QString &nodeName) | Frapper::SceneModel | private |
deleteCamera(const QString &cameraName) | Frapper::SceneModel | slot |
deleteConnection(const QString &name, bool deleteGraphicItem=false) | Frapper::SceneModel | private |
deleteObject(const QString &name) | Frapper::SceneModel | slot |
deleteSelected() | Frapper::SceneModel | slot |
deselectObject(const QString &name="") | Frapper::SceneModel | slot |
endFrameSet(int index) | Frapper::SceneModel | signal |
evaluateSelectedObjects() | Frapper::SceneModel | slot |
frameRateSet(int frameRate) | Frapper::SceneModel | signal |
frameSelectedObjects(ViewingParameters *viewingParameters) | Frapper::SceneModel | slot |
frameStepSet(int frameStep) | Frapper::SceneModel | signal |
getControlActions() const | Frapper::SceneModel | |
getCurrentFrame() const | Frapper::SceneModel | |
getEndFrame() const | Frapper::SceneModel | |
getFrameRange(int &firstFrame, int &lastFrame) const | Frapper::SceneModel | |
getFrameRate() const | Frapper::SceneModel | |
getFrameStep() const | Frapper::SceneModel | |
getGraphicsItem(const QString &name) const | Frapper::SceneModel | |
getGraphicsScene() const | Frapper::SceneModel | |
getInFrame() const | Frapper::SceneModel | |
getName() const | Frapper::SceneModel | |
getNodeModel() const | Frapper::SceneModel | |
getOutFrame() const | Frapper::SceneModel | |
getSelectedObjects(bool onlyConnections=false) const | Frapper::SceneModel | |
getSelectionModel() const | Frapper::SceneModel | |
getStartFrame() const | Frapper::SceneModel | |
graphicsSceneSelectionChanged() | Frapper::SceneModel | slot |
ignoreSelectedObjects() | Frapper::SceneModel | slot |
imageSet(unsigned int stageIndex, Ogre::TexturePtr image) | Frapper::SceneModel | signal |
inFrameSet(int index) | Frapper::SceneModel | signal |
initializeActions() | Frapper::SceneModel | private |
loadReady() | Frapper::SceneModel | signal |
loadSceneElementsReady() | Frapper::SceneModel | signal |
m_averageCounter | Frapper::SceneModel | private |
m_averageFps | Frapper::SceneModel | private |
m_cameraNodes | Frapper::SceneModel | private |
m_connectionGraphicsItemMap | Frapper::SceneModel | private |
m_connectionMap | Frapper::SceneModel | private |
m_fpsParameter | Frapper::SceneModel | private |
m_frameParameter | Frapper::SceneModel | private |
m_frameRangeParameter | Frapper::SceneModel | private |
m_frameStep | Frapper::SceneModel | private |
m_graphicsItemMap | Frapper::SceneModel | private |
m_graphicsScene | Frapper::SceneModel | private |
m_inFrameAction | Frapper::SceneModel | private |
m_lastTimestamp | Frapper::SceneModel | private |
m_name | Frapper::SceneModel | private |
m_newNodeIndex | Frapper::SceneModel | private |
m_newNodePosition | Frapper::SceneModel | private |
m_nextFrameAction | Frapper::SceneModel | private |
m_nextKeyAction | Frapper::SceneModel | private |
m_nodeModel | Frapper::SceneModel | private |
m_outFrameAction | Frapper::SceneModel | private |
m_playAction | Frapper::SceneModel | private |
m_playLoopingAction | Frapper::SceneModel | private |
m_playOnceAction | Frapper::SceneModel | private |
m_playOptionsAction | Frapper::SceneModel | private |
m_previousFrameAction | Frapper::SceneModel | private |
m_previousKeyAction | Frapper::SceneModel | private |
m_realtimeAction | Frapper::SceneModel | private |
m_sceneRoot | Frapper::SceneModel | private |
m_selectionModel | Frapper::SceneModel | private |
m_separatorAction | Frapper::SceneModel | private |
m_timerId | Frapper::SceneModel | private |
m_viewNodeList | Frapper::SceneModel | private |
modified() | Frapper::SceneModel | signal |
objectCreated(const QString &objectName) | Frapper::SceneModel | signal |
on_m_inFrameAction_triggered(bool checked=false) | Frapper::SceneModel | privateslot |
on_m_nextFrameAction_triggered(bool checked=false) | Frapper::SceneModel | privateslot |
on_m_nextKeyAction_triggered(bool checked=false) | Frapper::SceneModel | privateslot |
on_m_outFrameAction_triggered(bool checked=false) | Frapper::SceneModel | privateslot |
on_m_playAction_toggled(bool checked) | Frapper::SceneModel | privateslot |
on_m_previousFrameAction_triggered(bool checked=false) | Frapper::SceneModel | privateslot |
on_m_previousKeyAction_triggered(bool checked=false) | Frapper::SceneModel | privateslot |
on_m_realtimeAction_toggled(bool checked) | Frapper::SceneModel | privateslot |
outFrameSet(int index) | Frapper::SceneModel | signal |
realtimeModeToggled(bool realtime) | Frapper::SceneModel | signal |
rebuildScene() | Frapper::SceneModel | slot |
redrawTriggered() | Frapper::SceneModel | slot |
renderingTriggered() | Frapper::SceneModel | signal |
saveStart() | Frapper::SceneModel | signal |
SceneModel() | Frapper::SceneModel | |
sceneNameChanged(const QString &name) | Frapper::SceneModel | signal |
selectAll() | Frapper::SceneModel | slot |
selectDeselectObject(const QString &name) | Frapper::SceneModel | slot |
selectionChanged(bool objectsSelected) | Frapper::SceneModel | signal |
selectionModelSelectionChanged(const QItemSelection &selected, const QItemSelection &deselected) | Frapper::SceneModel | privateslot |
selectObject(const QString &name, bool toggle=false) | Frapper::SceneModel | slot |
setCurrentFrame(int index, bool realtime=false) | Frapper::SceneModel | inlineslot |
setEndFrame(int index) | Frapper::SceneModel | slot |
setFrameRate(int frameRate) | Frapper::SceneModel | slot |
setFrameStep(int frameStep) | Frapper::SceneModel | slot |
setInFrame(int index) | Frapper::SceneModel | slot |
setName(const QString &name) | Frapper::SceneModel | |
setNewNodePosition(const QPointF &scenePosition) | Frapper::SceneModel | slot |
setOutFrame(int index) | Frapper::SceneModel | slot |
setStartFrame(int index) | Frapper::SceneModel | slot |
setViewNode(unsigned int stageIndex, ViewNode *viewNode) | Frapper::SceneModel | slot |
startFrameSet(int index) | Frapper::SceneModel | signal |
timerEvent(QTimerEvent *event) | Frapper::SceneModel | protectedvirtual |
triggerRedraw() | Frapper::SceneModel | signal |
updateActions() | Frapper::SceneModel | private |
updateCamera(const QString &cameraName, ViewingParameters *viewingParameters) | Frapper::SceneModel | slot |
updateFrame() | Frapper::SceneModel | slot |
~SceneModel() | Frapper::SceneModel | |