animationStateUpdated(const QString &name, double progress, float weight) | Frapper::OgreContainer | signal |
boneTransformUpdated(const QString &name, const float &tx, const float &ty, const float &tz, const float &rx, const float &ry, const float &rz) | Frapper::OgreContainer | signal |
getCamera() | Frapper::OgreContainer | |
getEntity() | Frapper::OgreContainer | |
getLight() | Frapper::OgreContainer | |
getManualObject() | Frapper::OgreContainer | |
getSceneNode() | Frapper::OgreContainer | |
m_camera | Frapper::OgreContainer | private |
m_entity | Frapper::OgreContainer | private |
m_light | Frapper::OgreContainer | private |
m_manualObject | Frapper::OgreContainer | private |
m_sceneNode | Frapper::OgreContainer | private |
OgreContainer(Ogre::SceneNode *sceneNode) | Frapper::OgreContainer | |
OgreContainer(Ogre::Entity *entity) | Frapper::OgreContainer | |
OgreContainer(Ogre::ManualObject *manualObject) | Frapper::OgreContainer | |
OgreContainer(Ogre::Light *light) | Frapper::OgreContainer | |
OgreContainer(Ogre::Camera *camera) | Frapper::OgreContainer | |
sceneNodeUpdated() | Frapper::OgreContainer | signal |
setCamera(Ogre::Camera *camera) | Frapper::OgreContainer | |
setEntity(Ogre::Entity *entity) | Frapper::OgreContainer | |
setLight(Ogre::Light *light) | Frapper::OgreContainer | |
setManualObject(Ogre::ManualObject *manualObject) | Frapper::OgreContainer | |
setSceneNode(Ogre::SceneNode *sceneNode) | Frapper::OgreContainer | |
updateAnimationState(const QString &name, double progress, float weight=1.0) | Frapper::OgreContainer | slot |
updateBoneTransform(const QString &name, const float &tx, const float &ty, const float &tz, const float &rx, const float &ry, const float &rz) | Frapper::OgreContainer | slot |
updateCamera() | Frapper::OgreContainer | slot |
updateCopies() | Frapper::OgreContainer | |
updateCopies(const QString &name, double progress, float weight) | Frapper::OgreContainer | |
updateCopies(ParameterGroup *vertexBufferGroup) | Frapper::OgreContainer | |
updateCopies(const QString &name, const float &tx, const float &ty, const float &tz, const float &rx, const float &ry, const float &rz) | Frapper::OgreContainer | |
updateCopies(const QString &name, float &tx) | Frapper::OgreContainer | |
updateLight() | Frapper::OgreContainer | slot |
updateSceneNode() | Frapper::OgreContainer | slot |
updateVertexBuffer(ParameterGroup *vertexBufferGroup) | Frapper::OgreContainer | slot |
vertexBufferUpdated(ParameterGroup *vertexBufferGroup) | Frapper::OgreContainer | signal |
~OgreContainer() | Frapper::OgreContainer | |