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core
GeometryRenderNode.h
Go to the documentation of this file.
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/*
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-----------------------------------------------------------------------------
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This source file is part of FRAPPER
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research.animationsinstitut.de
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sourceforge.net/projects/frapper
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Copyright (c) 2008-2009 Filmakademie Baden-Wuerttemberg, Institute of Animation
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; version 2.1 of the License.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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-----------------------------------------------------------------------------
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*/
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#ifndef GEOMETRYRENDERNODE_H
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#define GEOMETRYRENDERNODE_H
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#include "
FrapperPrerequisites.h
"
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#include "
RenderNode.h
"
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// OGRE
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#include <Ogre.h>
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#if (OGRE_PLATFORM == OGRE_PLATFORM_WIN32)
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#include <windows.h>
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#endif
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namespace
Frapper {
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class
FRAPPER_CORE_EXPORT
GeometryRenderNode
:
public
RenderNode
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{
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Q_OBJECT
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protected
:
// static constants
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static
const
QString
InputGeometryParameterName
;
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static
const
QString
InputLightsParameterName
;
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static
const
QString
InputCameraParameterName
;
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static
const
QString
CameraLightToggleParameterName
;
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static
const
QString
BackgroundColorParameterName
;
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public
:
// constructors and destructors
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GeometryRenderNode
(
const
QString &name,
ParameterGroup
*parameterRoot );
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virtual
~
GeometryRenderNode
();
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protected
:
// members
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Ogre::SceneNode
*
m_cameraSceneNode
;
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Ogre::SceneNode
*
m_lightSceneNode
;
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};
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}
// end namespace Frapper
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#endif
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