44 #if (OGRE_PLATFORM == OGRE_PLATFORM_WIN32)
48 namespace CameraNode {
49 using namespace Frapper;
95 void checkForPreset ();
102 void updateDependentOutputParameters ();
107 virtual void loadReady ();
113 void applyPosition ( QString positionParameter =
"Position");
119 void applyOrientation ( QString orientationParameter =
"Orientation");
127 void updateTransform ();
136 void renderResolutionPresetChanged ();
143 void renderWidthChanged ();
150 void renderHeightChanged ();
157 void focalLengthChanged ();
164 void fieldOfViewChanged ();
172 void horizontalApertureChanged ();
180 void nearClippingPlaneChanged ();
188 void farClippingPlaneChanged ();